1. Kitana

1. (mid-screen) aaHPx2, JK, Air Fan Throw, aaHP, wave punch (6 Hits, 53%)
2. (corner) JK, gc Fan Lift, JK, JK, Air Fan, JK, RH, HK (8 Hits, 62%)
3. (mid-screen) aaHPx3, JK, Air Fan Throw, JK, Wave Punch (7 Hits, 64%)
4. (near corner) aa Fan Throw, Fan Lift, aaHPx2, JK, Air Fan Throw, run under opponent aaHP, aaHPx2, aaHP, JK, Air Fan Throw, aaLP, Wave Punch (14 Hits, 71%)
5. (near corner) aaHPx2, JK, JK, Air Fan Throw, JK, RH, HK (7 Hits, 73%)
6. (near corner) aaHPx2, JK, Air Fan, JK, RH, otg JPS, HP, HP, B+LP, F+HP, otg HK (12 Hits, 83%)
7. (corner) Uppercut Interrupt, JK, JK, Air Fan, JK, aaHP, Wave Punch (7 Hits, 84%)
8. (near corner) aaHPx3, JK, Air Fan, (run under opponent) aaHP, aaHPx2, aaHP, JK, Air Fan, aaLP, Wave Punch (13 Hits, 85%)
9. (corner) aaHP, JK, RH, JK, Air Fan Throw, otg JPs, HP, HP, B+LP, B+HP, otg HK (11 Hits, 93%)
10. (corner) aaHP, Uppercut Interrupt, JK, RH, JK, Air Fan, RH, HK (8 Hits, 100%)

- Infinites
1. (right corner), aaHP, JK, Air Fan, Run under opponent, Crouch Punch (c.LP), c.LP, c.LP...
2. (right corner) aaHP, Move under opponent, Crouch Kick (c.LK), c.LK, c.LK...

2. Reptile

1. (corner) HP, HP, D+LP, Fast Forceball, aaHPx2 JK, RH, LK (9 hits 51%)
2. (from corner to corner, second player should jump away repeatedly) Slow Forceball, Slow Forceball, Slow Forceball, Slow Forceball, Uppercut (2 Hits, 54%)
3. (mid-screen) Slow Forceball, aa Acid Spit, aaHP, Fast Forceball, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, Uppercut (11 Hits, 57%)
4. (corner) aaHP, JK, aaHP, Fast Forceball, aaHPx2, Dash, D+LP, Uppercut (8 Hits, 58%)
5. (mid-screen) Fast Forceball, Run, HP, HP, D+LP (Forceball hits), Fast Force Ball, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, Uppercut (11 Hits, 60%)
6. (mid-screen) Slow Forceball, RH into Forceball, aaHP, Fast Forceball, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, D+LP, Uppercut (12 Hits, 67%)
7. (corner) aaHP, JK, aaHP, Forceball, aaHPx2, JK, RH, HK (9 Hits, 69%)
8. (mid-screen) aaHPx2, Fast Forceball, aaHP, gc Slow Forceball, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaLP aaHP, Dash, Uppercut (20 Hits, 84%)
9. (mid-screen) aaHPx2, B,F LK (Dash), aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, Uppercut (11 Hits, 87%)
10. (corner) aaHPx2, Dash, aaHP, Dash, aaHP, Dash, aaHP, Dash, aaHP, Dash, aaHP, Dash, aaHP, RH, RH, LK (11 Hits, 100%)
11. (mid-screen) aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, Uppercut (13 Hits, 100%)

* You can always try to upgrade a combo using more aaHPx2, Dash pattern. My maximum is (aaHPx2, Dash) x9 vs Sheeva.

- Infinites
1. (right corner), aaHPx2, Dash (so opponent falls behind you), c.LP, c.LP, c.LP...
2. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
3. (relauncher) HKS, HP, HP, D+LP, R, otg JPs, HP, HP, D+LP, otg JPs, HP, HP, D+LP...
4. (mid-screen) aaHPx3, Dash, aaHPx3, Dash, aaHPx3, Dash....
5. (mid-screen) aaHPx2, F + HP, Dash, aaHPx2, F + HP, Dash, aaHPx2, F + HP, Dash....
6. (mid-screen) aaLP, F + aaHPx2, Dash, aaLP, F + aaHPx2, Dash, aaLP, F + aaHPx2, Dash....
7. (near corner) aaHP, F+HP, Dash, aaHPx3, Dash, aaHP, F+HP, Dash, aaHPx3, Dash, aaHP, F+HP, Dash, aaHPx3...

3. Sonya

1. (mid-screen) HKS, HK, HK, HP, HP, U+LP, JK, aaLP, JK, Leg Grab (10 Hits, 60%)
2. (near corner) HKS, HK, HK, HP, HP, U+LP, JK, JK, HK (9 Hits, 62%)
3. (near corner) HKS, HK, HK, HP, HP, U+LP, JK, JK, Bike kick, aaLK (10 Hits, 67%)
4. (near corner) HKS, HK, HK, HP, HP, U+LP, JK, JK, RH, LK (9 Hits, 69%)
5. (corner) aaHP, JK, RH, otg JPS, HK, HK, HP, HP, B+LP, B+HP (10 Hits, 81%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (relauncher) HKs, HK, HK, HP, HP, U+LP, U+F HPs, HK, HK, HP, HP, U+LP... (can be used with any popup)
3. (left corner) Leg Grab (as a punisher), Bike Kick (out of corner), Leg Grab, Bike Kick...

4. Jax

1. (mid-screen) HKS, HK, HK, D+HP, HP, BL, LP, gotcha (12 Hits, 55%)
2. (corner) HKS, HK, HK, D+HP, HP, BL, LP, B+HP, aa HP, Dash punch, aaLP, Gotcha (16 Hits 78%, 68% actual)
3. (near corner) aaHPx2, JK, aaHP, Dash Punch, aaLP, Gotcha (11 Hits, 74%)
4. (corner) aaHP, JK, aaHP, Dash Punch, aaHP, Dash Punch, aaHP, Dash Punch, Gotcha (13 Hits, 100%)
5. (near corner) aaHPx2, JK, aaHP, Dash Punch, RH, aaHP, Dash Punch, HK (9 Hits, 100%)
6. (near corner) aaHPx2, Dash Punch, aaHP, Dash Punch, aaHP, Dash Punch, aaHP, Dash Punch, HK (10 Hits, 100%)
7. (corner) HKs, HK, HK, D+HP, HP, BL, LP, B+HP (delay it), otg HKs, HK, HK, D+HP, HP, BL, LP, B+HP, aaHP, Dash Punch, aaLP, Dash Punch, aaLP, Dash Punch, Gotcha (26 Hits, 100%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (corner) HK, HK, D+HP, HP, BL, LP, B+HP, aaLP, Dash Punch, RH, otg JPs, HK, HK, D+HP, HP, BL, LP, B+HP, aaLP, Dash Punch, RH...

5. Nightwolf

1. (mid-screen) aaHPx2, F + aaHP, Shoulder Slam, HK (5 Hits, 48%)
2. (mid-screen) HKs, HK, HP, HP, LP, Axe, Axe, Axe, Axe, Shoulder Slam (10 Hits, 63%)
3. (mid-screen) HKs, HK, HP, HP, LP, Axe, Axe, aaHP, Axe, aaHP, Shoulder Slam (11 Hits, 64%)
4. (near corner) HKs, HK, HP, HP, LP, D,F HP (Axe), Axe, aaHPx2, Shoulder Slam, Shoulder Slam (11 Hits, 66%)
5. (near corner) HKs, HK, HP, HP, LP, D,F HP (Axe), Axe, aaHPx2, JK, Shoulder Slam (11 Hits, 66%)
6. (near corner) aaHPx2, JK, aa HP, Shoulder Tackle, aaLP, Shoulder Tackle (7 Hits, 69%)
7. (mid-screen) HKs, HK, HP, HP, LP, Axe, Axe, Axe, aaHP, Axe, aaLP, Shoulder Slam (12 Hits, 69%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (corner) HK, HK, B+HK, otg HK, HK, B+HK....

6. Jade

1. (near corner) aaHPx2, JK, aaHP, Projectile Protection, JK, HK, (6 Hits, 65%)
2. (corner) aaRH, Dash kick, aaRH, aaHP, Projectile Protection (PP), aaRH, HK (6 Hits, 84%)
3. (corner) aaRH, Dash Kick, aaRH, aaHP, PP, aaRH, aaLP, Boomerang (7 Hits, 87%)
4. (near corner) aaHP, F + aaHPx2, JK, aaHP, Projectile Protection, JK, RH, HK (8 Hits, 89%)
5. (corner) RH, Dash Kick, aaHP, PP, RH, otg JPs, HP, HP, D+LP, D+HP, otg HK (10 Hits, 92%)
6. (corner) aaHP, Uppercut Interrupt, JK, aaHP, PP, RH, RH, HK (7 Hits, 100%)
7. (near corner) Returning Boomerang Whiff, Run Under Opponent, aaHPx2, JK, aaHP, PP, RH, otg JPs, HP, HP, D+LP, D+HP, otg HK (12 Hits, 100%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...

7. Scorpion

1. (mid-screen) aaHPx2, RH, Teleport Punch, Spear, HP, HP, HK, B+HK (9 Hits, 53%)
2. (corner) aaHPx2, Teleport Punch whiff, aaHP, F + RH, TP, RH, HK (7 Hits, 62%)
3. (against the corner) aaHP, RH, Teleport Punch, Uppercut, Spear, RH, HK (7 Hits, 62%)
4. (mid-screen) aaHPx2, TP whiff, aaHP, JK, Spear, HP, HP, HK, B+HK (9 Hits, 64%)
5. (against the corner) aaHPx3, Teleport Punch whiff, Uppercut, Spear, RH, HK (7 Hits, 78%)
6. (corner) Harpoon, Uppercut Interrupt, JK, aaLP, harpoon, RH, LK (7 Hits, 81%)
7. (near corner) aaHPx2, JK, RH, Spear, RH, HK (7 Hits, 83%)
8. (corner) Uppercut Interrupt, JK, RH, Spear, RH, LK (6 Hits, 89%)
9. (corner) Uppercut Interrupt, JK, JK, aaLP, Spear, RH, HK (7 Hits, 94%)
10. (corner) Spear, Uppercut Interrupt, JK, RH, Spear, RH, HK (7 Hits, 96%)
11. (corner) aaHP, Uppercut Interrupt, RH, RH, Spear, RH, HK (7 Hits, 100%)
12. (left corner) aaHP, Move Under, aaHPx2, aaHPx2, gc Teleport Punch whiff, aaHPx2, aaHPx2, JK, RH, LK (12 Hits, 100%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (near right corner) aaHPx2, Teleport Punch whiff (you fall under the opponent), c.LP, c.LP, c.LP...

8. Kano

1. (mid-screen) HKs, HP, HP, D+LP, D+HP, Roll Whiff, Grab, LK (6 Hits, 40%, 50% actual)
2. (near corner) HKs, HP, HP, D+LP, D+HP, JK, HK, Vertical Roll (8 Hits, 56%)
3. (mid-screen) HKs, HP, HP, D+LP, D+HP, JK, Grab, LK (7 Hits, 48%, 58% actual)
4. (mid-screen) HKS, HP, HP, D+LP, D+HP, JK, aaHP, Grab, Roll (8 Hits, 62%)
5. (near corner) aaHPx2, JK, aaHP, Knife Uppercut, Vertical Roll (6 Hits, 65%)
6. (near corner) HKS, HP, HP, D+LP, D+HP, JK, RH, Manhandle, Vertical Roll (8 Hits, 57%, 67% actual)
7. (corner) aaHP, JK, aaRH, Manhandle, Vertical Roll (4 Hits, 73% actual)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (relauncher) HKS, HP, HP, D+LP, D+HP, U+F, HPs, HP, HP, D+LP, D+HP  (can be used with any popup)
3. (corner) Grab, Grab, Grab....
4. (corner) Grab, aaLP or aaHP, Grab, aaLP or aaHP, Grab....
5. (mid-screen) HKs, HP, HP, D+LP, D+HP, Roll Whiff, otg JPs, HP, HP, D+LP, D+HP, Roll Whiff, JPs....

9. Mileena

1. (mid-screen) aaHP, JK, Roll, aaHPx2, JK, Air Sai (7 Hits, 50%)
2. (near corner) HKS, HP, HP, HK, HK, D-F + LK, JK, Sai Throw, aaHP, Drop Kick (10 Hits, 52%)
3. (near corner) HKS, HP, HP, HK, HK, D-FLK, JK, Sai Throw, RH, HK (10 Hits, 57%)
4. (against the corner) aaHP, JK, Roll, aaHPx3, JK, Air Sai, aaLP, Teleport Kick (10 Hits, 63%)
5. (corner) aaRH, aaRH, Roll, aaHPx2, JK, Sai Throw (7 Hits, 63%)
6. (corner) aaRH, Uppercut, Roll, aaHPx2, JK, Air Sai Throw (7 Hits, 67%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (relauncher) HKs, HP, HP, HK, HK, D-F + LK, U+F, HPs, HP, HP, HK, HK, D-F + LK... (can be used with any popup)

10. Ermac

a) Non 100% Combos

1. (mid-screen) HK, HK, LK, B+HK, TKS, otg HK, LP, JK, aaLP, Fireball (9 Hits, 47%, 50% actual)
2. (mid-screen) aa Teleport Punch, TKS, aa HP, aa RH, Teleport Punch, TKS, aa HP,HP, D+HP (7 Hits 42%, 50% actual)
3. (mid-screen) TKS, otg LK, LP, JK, Teleport Punch, TKS, otg, LK, LP, R, aa HP, Fireball (8 Hits 43%, 51% actual)
4. (mid-screen) HK, LP, TKS, HK, LP, JK, gc TKS, HK, LP, aaHP, Fireball (9 Hits, 47%, 52% actual)
5. (mid-screen) HKs, HK, LP, JK, TKS, aaHPx2, F + HP, Fireball (8 Hits 50%, 55% actual)
6. (mid-screen) TKS, aaHPx2, Teleport Punch whiff, aaHPx2, TKS, aaHP, gc TP Whiff, HK (6 Hits 47%, 57% actual)
7. (mid-screen) TKS, otg, HK, LP, aaRH, Teleport Punch, TKS, otg HK, LP, JK, HK (8 Hits, 58%, 63% actual)
8. (near corner) HKs, HK, LP, RH, TKS, aaHPx2, JK, RH, HK (9 Hits 65%, 70% actual)
9. (mid-screen) aaHP, TKS, aaHPx2, JK, TKS, aaHPx2, JK (7 Hits 64%, 75% actual)
10. (corner) aaRH, TKS, aaHPx2, Fireball, TKS, aaHPx2, Fireball (7 Hits, 68%, 79% actual)
11. (mid-screen) TKS, aaHPx2, Teleport Punch whiff, aaHP, JK, TKS, aaHPx2, HP, Fireball (8 Hits 67%, 79% actual)
12. (mid-screen) TKS, aaHPx2, TP whiff, aaHP, JK, TKS, otg HK, LP, HPs, HP, HP, D+LP, D-F LP, HPs, HK, HK, LK, B+HK (16 Hits 80%, 91% actual)
13. (near corner) TKS, aaHPx2, JK, aaHP, TKS, aaHPx2, JK, aaHP, Fireball (9 Hits 83%, 93% actual)
14. (mid-screen) aaRH, TKS, aaHPx2, TP whiff, aaRH, TKS, aaHPx2, aaHP, JK (8 Hits 83%, 94% actual)
15. (mid-screen) RH, TKS, aaHPx2, Teleport Punch Whiff, RH, TKS, aaHPx2, aaHP, aaHP, Fireball (9 Hits 86%, 98% actual)

b) 100% Combos

1. (corner) aaHPx2, JK,RH, B,D,B HK (TKS), aaHPx2, JK, RH, LK (8 Hits, 100%)
2. (corner) RH, TKS, aaHPx2, RH, TKS, aaHPx2, JK, RH (8 Hits, 100%)
3. (near corner) aa SUJK, TKS, aaHPx2, RH, TKS, aaHPx2, JK, RH, LK (9 Hits, 100%)
4. (near corner) aa SUJK, TKS, RH, JK, aaLP, TKS, aaHPx2, JK, RH (8 Hits, 100%)
5. (against the corner)TKS, aaHPx2 TP whiff, RH, TKS, aaHPx2, JK, RH, LK (8 Hits, 100%)
6. (corner) TKS, RH, RH, TKS, RH, RH, TKS, aaHPx2, JK, RH, HK (9 Hits, 100%)
7. (near corner) TKS, aaHP, RH, TKS, aaHP, RH, TKS, aaHPx2, JK, aaHP, Fireball (9 Hits, 100%)
8. (corner) RH, TKS, aaHPx2, Fireball, TKS, aaHP, JK, RH, LK (8 Hits 100%)
9. (corner) RH, RH, TKS, aaHPx2, JK, RH, HK (8 Hits, 100%)
10. (near corner) TKS, aaHP, aaLP, TKS, aaHP, aaLP, TKS, aaHPx2, JK, RH, HK (8 Hits, 100%)
11. (near corner) TKS, RH, RH, TKS, RH, RH, TKS, RH, RH (6 Hits, 100%)
12. (corner) RH, RH, RH, TKS, RH, RH, HK (6 Hits, 100%)
13. (against the corner) TKS, aaHP, Teleport Punch whiff, aaHPx2, JK, TKS, HPx2, JK, RH, LK (9 Hits, 100%)
14. (mid-screen) RH, TKS, aaHPx2, Teleport Punch whiff, RH, TKS, aaHPx2, aaHPx2, JK (9 Hits, 100%)
15. (mid-screen) RH, TKS, aaHPx2, Teleport Punch whiff, RH, TKS, aaHPx2, JK, LK (8 Hits, 100%)
16. (mid-screen) TKS, aaHP, TP whiff, RH, TKS, aaHP, TP whiff, RH, TKS, aaHP, gc TP whiff, aaHPx2, LP, Fireball (9 Hits, 100%)
17. (near corner) TKS, aaHPx2, JK, RH, TKS, Run behind the opponent, otg HK, LP, U+F, HPs, HK, LP, U+F, HPs, HK, LP, aaHP, Fireball (14 Hits, 100%)

c) Ermac 100% Combos Walkthrough

There's probably 200 different 100% Ermac combos if you count every one hit and order of hit change a difference. There's a ton of sets of hits that result in 100% and have to stop when the round is over, so like any combos that kill at the RH but a LK or HK is possible afterwards don't count, but there are plenty of combos that do enough damage that a HK or LK after the RH is needed and both will kill, some instances where a HK will kill but a LK won't, etc. Not all of these are conventional, but they all lead to unblockable 100% combos with the correct damage hits.

1. x, x, TKS, x, x, x, x, x
2. x, x, x, TKS, x, x, x, x, x
3. x, x, x, x, TKS, x, x, x,
4. x, x, x, x, TKS, x, x, x, x,
5. x, x, x, x, TKS, x, x , x ,x, x
6. TKS, x, x, TKS, x, x, x, x, x
7. TKS, x, x, x, TKS, x, x, x
8. TKS, x, x, x, TKS, x, x, x, x
9. TKS, x, x, x, TKS, x, x, x, x, x
10. TKS, x, x, x, x, TKS, x, x, x
11. TKS, x, x, x, x, TKS, x, x, x, x
12. TKS, x, x, x, x, TKS, x, x, x, x, x
13. TKS, x, x, TKS, x, x, x
14. x, TKS, x, x, TKS, x, x, x, x
15. x, TKS, x ,x ,TKS, x, x, x, x, x
16. x, TKS, x, x, x, TKS, x, x
17. x, TKS, x, x, x, TKS, x, x, x
18. x, TKS, x, x, x, TKS, x, x, x, x,
19. x, TKS, x, x, x, TKS, x, x, x, x, x
20. x, x, TKS, x, x, TKS, x ,x
21. x, x, TKS, x, x, TKS, x, x, x
22. TKS, x, x, TKS, x, x, TKS, x
23. TKS, x, x, TKS, x, x, TKS, x, x
24. TKS, x, x, TKS, x, x, TKS, x, x, x

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (near right corner) aaHPx2, Teleport Punch whiff (you fall under the opponent), c.LP, c.LP, c.LP...
3. (relauncher) HKs, HP, HP, B+LP, D-F + LP, U-F, HPs, HP, HP, B+LP, D-F + LP... (can be used with both popups, however the first one works only vs robots and Sheeva)

11. Classic Sub-Zero

1. (mid-screen) aaHP, Ground Freeze, HKs, HP, HP, LP, D+HP, U+F, HPs, HP, HP, LK, B+HK, F+LK (13 Hits, 57%)
2. (mid-screen) Ground Freeze (opponent moves), HP, HP, F+LK (into the Ground Freeze), HPs, HP, HP, D+LP, D+HP, JK, Slide (11 Hits, 61%)
3. (near corner) aaHP, Ground Freeze, HKs, HP, HP, LP, D+HP, JK, aa RH, R+HK (10 Hits, 63%)
4. (mid-screen) Uppercut into Ground Freeze, otg HKs, HP, HP, D+LP, D+HP, JK, HK (9 Hits, 70%)
5. (near corner) aaHP, Freeze, aaHP, gc Freeze, aaHPx2, JK, RH, HK (7 Hits, 74%)
6. (opponent against the corner) aaJK, aaHP, Ground Freeze, Crossover JPs, HP, HP, D+LP, D+HP, JK, RH, aaLP, Slide (12 Hits, 76%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (relauncher) HKs, HP, HP, D+LP, D+HP, U-F, HPs, HP, HP, D+LP, D+HP...

12. Sub-Zero

1. (mid-screen) aaHP, Freeze, aaHP, gc Freeze, aaHPx2, JK, slide (6 Hits, 50%)
2. (mid-screen) Uppercut Interrupt, Freeze, aaHPx2, JK, Slide (5 Hits, 58%)
3. (corner) aaRH, Freeze, (crossover) aaHP, gc Freeze, aaHPx2, JK, Slide (6 Hits, 60%)
4. (corner) Uppercut, Freeze, (move opponent out of corner and crossover) aaHPx2, JK, HK (5 Hits, 63%)
5. (near corner) Ice Clone, Uppercut into Ice Clone, aaHP, gc Freeze, aaHP, F + aaHPx2, JK, JK, HK (8 Hits, 93%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (near corner) aaHPx2, Ice Shower, (push opponent out of corner and crossover) aaHPx2, Ice Shower... (Sheeva only)
3. (mid-screen) aaHPx2, Ice Shower, aaHPx2, Ice Shower (robots only)

13. Sektor

1. (mid-screen) aaHP, JK, gc Teleport Uppercut, aaHPx2, JK (6 Hits, 60%)
2. (mid-screen) Smart Missile, JK, Teleport Uppercut, aaHPx2, JK (6 Hits, 62%)
3. (opponent against the corner) Smart Missile, Run under opponent RH into corner, TPU, JP, RH, HK (6 Hits, 80%)
4. (full screen against the corner) Smart Missile, Smart Missile, Smart Missile, Missile, Run, JK, HP, Missile (7 Hits, 82%)
5. (corner) Smart Missile, aaJK, Teleport Uppercut, JK, RH, HK (6 Hits, 84%)
6. (corner) Smart Missile, Smart Missile, aaJK, Teleport Uppercut, JK, RH, HK (7 Hits, 96%)

- Infinites
1. (right corner) aaHP, TPU, Move under opponent, c.LK, c.LK, c.LK...
2. (right corner) Smart Missile, aaHP, TPU, Run under opponent c.LP, c.LP, c.LP...
3. (relauncher) HKS, HP, HP D+LP, U+F, HPS, HP, HP, D+LP...

14. Sindel

1. (corner) HKs, HK, HP, HP, D+HP, JK, aaHP, Flight Cancel, aaHP, Flight Cancel, JK, Air Fireball (9 Hits, 54%)
2. (mid-screen) HKs, HK, HP, HP, D+HP, aaHPx2, JK, Air Fireball (9 Hits, 56%)
3. (mid-screen) aaHPx2, Scream, aaHP, Scream, aaHP, Scream, HK, HP, HP, D+HP, aaHPx2, JK, Air Fireball (9 Hits, 73%)
4. (near corner) aaHP, Scream, aaHPx2, Scream, aaHP, Scream, aaHP, Scream, HK, HP, HP, D+HP, JK, aaHP, Flight Cancel, JK, Air Fireball (9 Hits, 84%)
5. (corner) aaHP, Scream, aaHP, Scream, aaHP, Scream, aaHP, Scream, aaHPx2, Scream, aaHP, Scream, aaHP, Scream, HK, HP, HP, LP, HK (6 Hits, 86%)
6. (mid-screen) aaHP, Scream, aaHP, Scream, aaHPx2, Scream, aaHPx2, gc Scream, aaHP, gc Scream, HK, HP, HP, D+HP, JK, aaHPx2, JK, Air Fireball (16 Hits, 100%)

- Infinites
1. (relauncher) HKS, HK, HP, HP, D+LP, U+F, HPS, HK, HP, HP, D+HP... (can be used with any popup)
2. (corner) aaHP, Flight Cancel, aaHP, Flight Cancel, aaHP, Flight Cancel...

15. Stryker

1. (mid-screen) HKs HK, HP, HP, LP, Gun, Baton Dash whiff, aaHPx2, JK (9 Hits, 54%)
2. (near corner) HKs, HK, HP, HP, LP, JK, aaHP, Gun, JK, aaHP, Grenade (11 Hits, 68%)
3. (opponent against the corner) HKS, HK, HP, HP, LP, Gun, Baton Dash Whiff, aaHPx3, Gun, Baton Dash Whiff, aaHPx2, Gun, Baton Dash Whiff, aaHPx2, Gun, Baton Dash (17 Hits, 83%)
4. (near corner) HKs, HK, HP, HP, LP, JK, aaHP, Gun, JK (out of corner), aaLP, Gun, Baton Dash whiff, aaHPx2, Gun, Baton Dash whiff, aaHPx2, Gun, Baton Dash whiff, aaHPx2, Gun, JK (20 Hits, 100%)

- Infinites
1. (right corner) aaHP, Move under opponent, c.LK, c.LK, c.LK...
2. (mid-screen) aaHP, F + aaHP, Gun, Baton Dash whiff, aaHP, F + aaHP, Gun, Baton Dash whiff... (works with aaHPx3 against some characters)
3. (corner) JK, aaLP, Gun, JK, aaLP, Gun, JK, aaLP, Gun...
4. (relauncher) HKS, HK, HP, HP, LP, U+F, HPS, HK, HP, HP, LP... (can be used with any popup)

16. Cyrax

1. (mid-screen) aaHP, net, aaHP, net, JK, aaHP, air throw (5 Hits, 50%)
2. (corner) aaHP, net, JK, net, aaRH, air throw (5 Hits, 54%)
3. (corner) aaHP, net, aaHP, net, JK, aaRH, air throw (5 Hits, 61%)
4. (mid-screen) Long Bomb, Close Bomb, aaHP, Net, JK, aaHP, Air Throw (6 Hits, 65%)
5. (corner) Close Bomb x 2, HKs, HK, HK, Pause, otg HP, HP, HK, HP, HK, B+HK (11 Hits, 78%)
6. (corner) Close Bomb x 2, HKS, (Bomb explodes) otg HP, HP, HK, HP, HK (Bomb explodes), aaHPx2, Air Throw (10 Hits, 83%)
7. (corner) Long Bomb, Close Bomb, aaJK, Air Throw, JK, JK, Air Throw (7 Hits, 98%)
8. (corner) Long Bomb, Close Bomb, aaJK, Air Throw, JK, aaRH, HK (7 Hits, 100%)
9. (corner) Long Bomb, Long Bomb, aaJK, HK, aaHPx2, JK, aaHP, Air Throw (9 Hits, 100%)
10. (mid-screen) Close Bomb, Uppercut, Close Bomb, aaHP, RH (Bomb explodes), aaHP, RH Air throw (8 Hits, 100%)
11. (mid-screen) Close Bomb, Uppercut, Close Bomb, aHPx2, JK (Bomb explodes), aaHPx2 Air Throw (9 Hits, 100%)
12. (corner) Close Bomb x 2, RH, JK, HK, JK, Air Throw (7 Hits, 100%)
13.  (corner) Long Bomb, Close Bomb, Close Bomb, aaHP, Air Throw (while the second bomb explodes), aaHPx2, JK, aaLP, Air Throw (10 Hits, 100%)

- Infinites
1. (opponent against right corner) Far Bomb, Close Bomb, (you are under the opponent) c.LP, c.LP, c.LP....
2. (opponent against right corner) Far Bomb, Close Bomb, (you are under the opponent) c.LK, c.LK, c.LK....
3. (corner) Bomb, Bomb (immediately after the first explodes) aaHP, JK/HK, Bomb (second bomb explodes), repeat (hit reset infinite)
4. (opponent against the corner) Air Throw, Air Throw, Air Throw....

17. Kung Lao

* Kung Lao doesn't really have any huge combos without using his infinite patterns. That's why I will just list most of them instead putting basic combos.

- Infinites
1. (mid-screen) Spin, JK or JP, Whiff Dive kick, Spin, JK or JP, Whiff Dive Kick, Spin...
2. (mid-screen) aaHP, JP or JK, Whiff Dive Kick, aaHP, JP or JK, Whiff Dive Kick...
3. (corner) Spin, Literally any hit, Spin....
4. (corner) otg JK, Dive Kick, otg JK, Dive Kick....
5. (corner) otg Dive Kick, otg Dive Kick, otg Dive Kick...
6. (right corner) Spin, SUJK, Spin, move under opponent c.LP, c.LP, c.LP...
7. (right corner) Spin, SUJK, Spin, move under opponent c.LK, c.LK, c.LK...
8. (corner) Spin, otg SUJK, HP, LP, HP, LP, LK, LK, B+HK, Spin, otg SUJK, HP, LP, HP, LP, LK, LK, B+HK, Spin...

18. Kabal

1. (mid-screen) aaSpin, JK, aaHP, JK, Air Fireball (5 Hits, 50%)
2. (mid-screen) aaHPx2 gc Spin, aaHPx2, F + aaHP, JK, Air fireball (8 Hits, 62%)
3. (near corner) HKs, HK, LK, HP, HP D+HP, JK, Air Fireball, JK, Air Fireball, JK, Air Fireball (12 Hits, 72%)
4. (mid-screen) aaHPx2, gc Spin, otg Air Fireball, Air Fireball, Air Fireball, Air Fireball, Fireball (8 Hits, 82%)
5. (near corner) HKs, HP, HP, D+HP, JK, Air Fireball, JK, Air Fireball, JK, Air Fireball, JK, Air Fireball (12 Hits, 82%)
6. (corner) Air Fireball, Spin, JK, Air Fireball, JK, Air Fireball, aaHP, Fireball (8 Hits, 91%)
7. (corner) RH, Spin, HPs, HK, LK, HP, HP, D+HP, JK, Air Fireball, JK, Air Fireball, JK, Air Fireball, aaSweep (15 Hits, 92%)
8. (corner) aaHPx2, JK, Air Fireball, JK, Air Fireball, JK, Air Fireball (8 Hits 100%)

- Infinites
1. (relauncher) HKs, HK, LK, HP, HP, D+HP, U+F, HPS, HK, LK, HP, HP, D+HP... (can be used with any popup)
2. (right corner) aaHP, Spin, Move under opponent c. LP, c.LP, c.LP...
3. (right corner) aaHP, Spin, Move under opponent c.LK, c.LK, c.LK...
4. (corner) otg JK, Air Fireball, otg JK, Air Fireball, otg JK, Air Fireball...

19. Sheeva

1. (corner) Throw, c.LP, aaHP, Fireball (4 Hits, 33%)
2. (mid-screen) HKs, HP, HP, LP, F+HP, aaHPx2, RH, Ground Stomp (9 Hits, 61%)
3. (corner) HKs, HP, HP, LP, F+HP, aaHPx2, JK, HP, Teleport Stomp (10 Hits, 63%)
4. (corner) HKs, HP, HP, LP, F+HP, aaHPx2, JK, JK, aaLP, Fireball (11 Hits, 69%)
5. (corner) Uppercut Interrupt, JK, RH, Uppercut (4 Hits, 76%)
6. (corner) HKs, HP, HP, LP, F+HP, aaHPx2, JK, JK, aaLP, Inescapable Teleport Stomp (11 Hits, 82%)
7. (corner) aaHP, Uppercut Interrupt, JK, RH, aaHP, Fireball (6 Hits, 83%)
8. (corner) Uppercut Interrupt, JK, RH, JK, HK (5 Hits, 84%)

- Infinites
1. (right corner) aaHP, Move under opponent c. LK, c.LK, c.LK...

20. Shang Tsung

a) Normal Combos

1. (near corner) aaHPx2, Double Fireball, JK, aaHP, Double Fireball, HK (9 hits 81%)
2. (near corner) aaHPx2, JK, aaHP, Double Fireball, JK, aaLP, Fireball, HK (10 hits 93%)
3. (near corner) aaHPx2, JK, aaHP, Double Fireball, JK, aaLP, Double Fireball, HK (11 Hits 100%)
4. (opponent against the corner) F,F,B LK (Ground Eruption), Ground Eruption, SUJK, SUJK, JK, aaHP, Fireball, RH, LK (11 Hits 100%)
5. (opponent against the corner) F,F,B LK (Ground Eruption), Ground Eruption, SUJK, SUJK, JK, aaHP, Double Fireball, Uppercut (11 Hits 100%)
6. (opponent against the corner) Ground Eruption x 2, SUJK, SUJK, JK, aaHP, Double Fireball, JK, aaHP, Fireball, LK (14 Hits, 100%)

b) Morph Combos

1. (mid-screen) Triple Fireball, [Scorpion], Teleport Punch, Harpoon, HP, HP, HK, B+HK (9 hits 46%)
2. (mid-screen) Triple Fireball, [Ermac], Teleport Punch, TKS, aaHPx2, RH (7 hits 47%)
3. (mid-screen) aaHPx2, [Ermac] Teleport Punch, TKS, RH, Teleport Punch, RH (6 hits 43%, 49% actual)
4. (mid-screen) [Stryker] aaHPx2, Gun, [Ermac] Teleport Punch, TKS, otg, HK, LP, Uppercut (7 hits 47%, 50% actual)
5. (near corner) [Classic Sub-Zero] Ground Ice, RH into Ground Ice, [Mileena] HP, HP, HK, HK, D-F LK, JK, Sai Shot, aaLP, Sai Shot (11 hits 55%)
6. (mid-screen) [Cyrax] Far Bomb, Close Bomb, [Sektor] Smart Missile, aaHPx2, Missile (6 hits 59%)
7. (opponent against the corner) [Ermac] aa TP, TKS, aaRH, TP, aaHP, TKS, [Jax] aaHPx2, Dash Punch, aaHP, Gotcha (13 hits 62%)
8. (mid-screen) [Classic Sub-Zero] Ground Freeze, RH into Ground Freeze, [Nightwolf] HK, HP, HP, LP, Axe x 3, Shoulder Tackle (10 Hits 64%)
9. (opponent against the corner) Ground Eruption x2, SUJK, [Mileena] SUJK, Air Sai, JK, Air Sai, aaLP, Sai (11 Hits 71%)
10. (opponent against the corner) aaLP, [Kabal] Spin, aaHPx2, JK, Air Fireball, JK, Air Fireball (8 hits 77%)
11. (opponent against the corner) [Kabal] JK, aaHP, gc Spin, [Unmasked Sub-Zero] Ice Shower, aaHPx3, JK, HK, HK (9 Hits, 83%)
12. (mid-screen) [Stryker] HKs, HK, HP, HP, LP, Gun, [Shang Tsung] Ground Eruption, [Nightwolf] Axe X3, aaHP, Axe JK, Arrow (16 hits 85%)
13. (opponent against the corner) Ground Eruption, [Sektor[ Smart Missile, aaHPx2, JK, JK, aaHP, Missile (10 Hits 89%)
14. (near corner) [Ermac] TKS, aaHPx2, JK, RH, TKS, [Scorpion] Harpoon, RH, HK (7 hits 83%, 94% actual)
15. (opponent against the corner) Ground eruption X2, SUJK, [Sonya] JK, aaHP, Wave Punch, Bike Kick, aa LK (10 hits 95%)
16. (opponent against the corner) [Kabal] aaHP, Spin, [Ermac] aaHP, JK, TKS, aaHPx2, JK, RH, HK (9 hits 89%, 95% actual)
17. (opponent against the corner) Ground Eruption, [Jade] Returning Boomerang, HK, aaHP, Projectile Protection, RH, RH, LK (9 Hits 95%)
18. (opponent away from corner) [Kitana] aaHPx2, JK, Air Fan, [Shang Tsung] Ground Eruption x2, SUJK, [Kitana] aaHPx2, JK, Air Fan, JK, aaHP, Wave Punch (16 Hits, 96%)
19. (opponent against the corner) Ground Eruption, [Ermac], RH, TKS, aaHPx2, JK, RH, HK (9 hits 92%, 97% actual)
20. (against the corner) aa Double Fireball, Ground Eruption, [Nightwolf] Axe x 8, aaHPx2, Shoulder Slam, Shoulder Slam (17 Hits, 99%)

21. (corner) [Ermac] RH, TKS, aaHPx2, F + HP, TKS, [Jax] aaHPx2, JK, HP, Gotcha (13 Hits, 100%)
22. (mid-screen) [Ermac] aaJK, TKS, aaHPx2, JK, TKS, [Reptile], aaHPx2, Dash, aaHPx2, Dash, Uppercut (9 Hits, 100%)
23. (opponent against the corner) Ground Eruption x 2, SUJK,[Kitana] aaHPx2, JK, JK, Air Fan Throw, JK, HK (12 Hits 100%)
24. (near corner) [Ermac] aaHPx2, JK, RH, TKS, [Kano] aHPx2, JK, aaHP, Grab, Roll (11 Hits, 100%)
25. (opponent against the corner) Ground Eruption, [Kabal] JK, Air Fireball, JK, Air Fireball, JK, Air Fireball (9 Hits 100%)
26. (mid-screen) aa Double Fireball, Ground Eruption, [Reptile] aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, aaHPx2, Dash, Uppercut (14 Hits 100%)
27. (corner) [Ermac] aaHPx2, JK, aaHP, TKS, [Kabal] aaHPx2, JK, Air Fireball, aaLP, Fireball (10 Hits 100%)
28. (corner)[Cyrax] Close Bomb, Uppercut into Bomb, [Kitana] aaHPx2, aaHP, JK, Air Fan, JK, RH, HK (10 Hits, 100%)
29. (opponent against the corner) [Ermac] aaHP, TSK, aaHPx2, TP Whiff, RH, TKS, [Kitana] aaHPx2, JK, Air Fan, JK, aaHP, Wave Punch (11 Hits, 100%)
30. (near corner) [Cyrax] Bomb, [Sindel] Scream, aaHP, Scream, aaHP, Scream, aaHPx2, Scream, aaHP, Scream, HK, HP, HP, D+HP, [Shang Tsung] JK, aaHP, Double Fireball, Uppercut (15 Hits, 100%)
31. (against the corner) [Sektor] Smart Missile x 3,Teleport Uppercut, [Shang Tsung] SUJK, aaHP, [Kitana] JK, Air Fan, aaHP, Wave Punch (10 Hits, 100%)
32. (near corner) [Cyrax] Far Bomb, Close Bomb, Close Bomb, RH, [Unmasked Sub-Zero] Ice Shower, aaHP, aaHPx2, JK, HK (9 Hits, 100%)
33. (opponent against the corner) Ground Eruption, [Jax] JK, aaHP, Dash Punch, aaLP, Dash Punch, aaLP, Dash Punch, HK (11 Hits, 100%)
34. (anywhere) [Ermac] HK, LP, JK, TP, TKS, [Kung Lao] Infinite of choice
35. (anywhere) Ground Eruption, [Kung Lao], Spin, Infinite of choice
36. (anywhere) [Kabal] aaHP, Spin, [Stryker] aaHP, Gun, Start Gun Infinite
37. (near corner) [Kung Lao] aaHP, JK, Whiff Dive Kick, Spin, SUJK, Spin, [Stryker] aaHP, Gun, Start Gun Infinite
38. (anywhere) [Unmasked Sub-Zero] JK, Freeze, aaHP, gc Freeze, [Kung Lao] Infinite of choice
39. (corner) [Unmasked Sub-Zero] RH, Freeze, [Shang Tsung] Ground Eruption, [Stryker] JK, aaHP, Gun Infinite
40. (anywhere) [Cyrax] aaHP, Net, aaHP, Net, [Kung Lao] Start infinite of choice
41. (corner) [Ermac] RH, RH, TKS, [Stryker] aaHPx2, Gun, JK, LP, Gun infinite
42. (mid-screen) Ground Eruption, [Reptile] Invisibility, Forceball, Start infinite of choice

- Infinites
1. (opponent against right corner) Ground Eruption, c.LK, c.LK, c.LK...
2. (mid-screen) Ground eruption, Run, Ground Eruption, Run, Ground Eruption... (many variations)
3. (mid-screen) Ground Eruption, Double Fireball, Ground Eruption, Double Fireball....

21. Liu Kang

1. (near corner) HKs, HP, HP B+LP, JK, AFB, JK, AFB, JK, AFB, aaHP, Fireball, LK (13 Hits, 51%)
2. (near corner) HKs, HP, HP, B+LP, JK, AFB, JK, AFB, JK, AFB, JK, AFB (12 Hits, 51%)
3. (mid-screen) aaHPx2, JK, AFB, Flying Kick (5 Hits, 56%)
4. (near corner) aaRH, JK, AFB, aaHP, Fireball, HK (6 Hits, 80%)
5. (near corner) aaHPx2, JK, Air Fireball (AFB), JK, AFB, JK, AFB (8 Hits, 100%)
6. (near corner) aaHPx2, JK, Air Fireball, JK, AFB, RH, HK (8 Hits, 100%)
7. (near corner) aaHPx2, JK, Air Fireball, JK, AFB, aaHP, Fireball, LK (9 Hits 100%)

- Infinites
1. (right corner) aaHP, Move under opponent c.LK, c.LK, c.LK...
2. (relauncher) HKs, HP, HP, B+LP, U-F HPs, HP, HP, B+LP...
3. (corner, as a punisher) Bike Kick release and hold the button immediately, Bike Kick, Bike Kick...
4. (corner) otg JK, Air Fireball, otg JK, Air Fireball, otg JK, Air Fireball...

22. Robot Smoke

1. (corner) HKs, HP, HP, LP, Harpoon, HP, HP, LK, HK, LP, otg HK (11 Hits, 51%)
2. (corner aaHPx2, Invisibility, aaHP, Invisibility, aaHP, Invisibility, aaHP, Invisibility, aaHP, Invisibility, HK (7 Hits, 54%)
3. (mid-screen) aaHP, Teleport Uppercut, JK, Harpoon, HP, HP, LK, HK, LP (9 Hits, 63%)
4. (corner) aaHPx2, invisibility, aaHP, Invisibility, aaHP, Harpoon, HP, HP, LK, HK, LP, otg HK (11 Hits, 65%)
5. (mid-screen) aaJK, Teleport Uppercut, JK, Harpoon, HP, HP, LK, HK, LP (9 Hits, 72%)
6. (corner) aaJK, Teleport Uppercut, aaHP, Invisibility, aaHP, Harpoon, HP, HP, LK, HK, LP, otg HK (11 Hits, 77%)
7. (right corner) aaJK, Teleport Uppercut, JK, aaRH, Harpoon, HP, HP, LK, HK, LP, otg HK (11 Hits, 96%)
8. (right corner) aaHP, JK, gc Teleport Uppercut, JK, RH, JK, Air Throw (8 Hits, 100%)
9. (near right corner) aaHP, JK, gc TPU, JK, RH, otg JPs, HK, HK, LP, otg HK (10 Hits, 100%)

- Infinites
1. (right corner) aaHP, Teleport Uppercut, Move under opponent c.LK, c.LK, c.LK...

23. Human Smoke

1. (mid-screen) JK, Teleport Punch, aaLPx2, Spear, LK, D+LP, D+HP, JK, Air throw (9 Hits, 43%; 52% actual)
2. (mid-screen) HKs, HK, LP, JK, Teleport Punch, JK, Air Throw (7 Hits, 46%, 54% actual)
3. (mid-screen) HKs, HK, LP, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (11 Hits, 60%)
4. (opponent against the corner) HK, LP, TP Whiff, aaHP, RH, Spear, HK, D+LP, D+HP, JK, RH, HK (11 Hits, 61%)
5. (mid-screen) HK, LP, RH, Teleport Punch, aaHP, gc Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (11 Hits 53%, 61% actual)
6. (mid-screen) aaHPx2, RH, Teleport Punch, Spear, LK, D+LP, D+HP, aaHPx2, JK (11 Hits, 65%)
7. (near corner) HK, LP, JK, RH, Spear, HK, D+LP, D+HP, JK, JK, Air Throw (11 Hits 58%, 66% actual)
8. (mid-screen) HKs, HK, D+LP, D+HP, JK, gc Spear, HK, D+LP, D+HP, aaLPx2, JK, Air Throw (12 Hits 62%, 70% actual)
9. (away from corner) aaHPx2, RH, Teleport Punch, Spear, LK, D+LP, D+HP, JK, RH, HK (11 Hits, 74%)
10. (mid-screen) aaHPx2, Teleport Punch whiff, aaHP, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (10 Hits 70%, 78% actual)
11. (opponent against the corner) aaHPx2, Teleport Punch Whiff, aaHP, RH, Spear, HK, D+LP, D+HP, JK, RH, HK (11 Hits, 84%)
12. (near corner) aaHPx2, JK, RH, Spear, LK, D+LP, D+HP, JK, JK, Air throw (10 Hits, 86%; 94% actual)
13. (opponent against the corner) aaHPx3, TP Whiff, aaHPx2, aaHPx2, aaHP, JK, RH, HK (11 Hits, 100%)
14. (near corner) aaHPx2, JK, RH, Spear, LK, D+LP, D+HP, JK, RH, RH, LK (12 Hits, 100%)
15. (near corner) aaHPx2, JK, RH, Spear, LK, D+LP, D+HP, JK, RH, JK, Air Throw (12 Hits, 100%)
16. (corner) RH, RH, RH, Spear, HK, D+LP, D+HP, RH, RH, HK (10 Hits, 100%)

- Infinites
1. (relauncher) HKs, HK, D+LP, D+HP, U+F, HPs, HK, D+LP, D+HP... (can be used with any popup)
2. (right corner) aaHP, Move under opponent c.LK, c.LK, c.LK...
3. (near right corner) aaHPx2, Teleport Punch whiff (you fall under the opponent), c.LP, c.LP, c.LP...
4. (mid-screen) HK, D+LP (break hit), D+HP, JK, TP, Spear, Repeat *Not Confirmed

24. Noob Saibot

1. (mid-screen) aaHP x2, F + aaHPx2, F + aaHPx2, HK (7 Hits, 54%)
2. (mid-screen) HKs, HK, D+LP, D+HP, aaHPx2, F + aaHPx2, F + aaHP, F + aaLP, HK (11 Hits, 55%)
3. (near corner) aaHPx2, F + aaHP, F + aaHP, JK, RH, HK (7 Hits, 74%)
4. (near corner) aaHPx2, F + aaHPx2, F + aaHPx2, JK, RH, HK (9 hits, 87%)

- Infinites
1. (relauncher) HKs, HK, D+LP, D+HP, U+F, HPs, HK, D+LP, D+HP... (can be used with any popup)
2. (right corner) aaHP, Move under opponent c.LK, c.LK, c.LK...
3. (mid-screen) aaLP, F + LP, F + LP, Teleport, aaLP, F + LP, F + LP, Teleport...




Combos List by ded_. If you have any questions: mail 'em!



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